Author Topic: How to export texture with alpha? Import the texture into the Content Browser. If you aren’t sure what the output will look like you can use a regular paper printer to get a better idea of how the color of the texture will behave, as regular paper has an opaque matte finish and most printers have a CMYK ink configuration which will appear similar … Not quiet sure what you're after. Base Color. All rights reserved. By default Base Colour will be white. Click on there. © Valve Corporation. Open SP2Blender Panel:Open the SP2Blender Panel UI. It is the way Substance Painter is designed. So, I got this to see if it would work with my second life mesh creations and I have established texture maps working with blender that I fleshed out in photoshop. Gillespionage. Dans ce Bundle Substance Designer et Substance Painter, vous allez apprendre à utiliser les logiciels de la suite Substance créés par la société française Allegorithmic. The concrete part hasn't changed, so i'd like to know if i can transfer all my layers (or maps that i've exported) into my new substance painter file so i don't have to redo the painting i've done on the concrete. Note: Substance Painter will name the texture set with the name of the material you gave it in max and you only want a single material applied to the mesh when you first create a new project in Substance painter so that only 1 texture set will be created. Now we need to export the base color texture. But how do I import my textures to this? To convert the Substance Diffuse to a useable SL texture. In this video, we're going to lay down some simple base texture colors in substance painter to start off our texture in process. thetford569. For simplicity in this guide I use the following setup. A base_color map is usually required. All trademarks are property of their respective owners in the US and other countries. I think it's screwing with the textures on import. Votre formateur dans ce tuto sera Gilles Pfeiffer, infographiste 3D depuis 20 ans et utilisateur de la … When I start a new project I select my obj, simple enough, works fine. SP2Blender: a.configure Panel. I definitely believe you can export one from substance painter but I don’t own it myself. This texture can now be used with a Substance input. You could have the proper settings to export and still may not produce the map you are after unless you understand Substance Painter. I added a subtle color change in SP but what i get is like a spray paint when i export the texture with alpha. I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. Using concavity, curvature maps, and what have you can also go along way. Color Equivalent to the Substance Painter Base Color map. So to import your textures go into the three D settings here and here, we can make it look a bit nicer in the render and change the materials. Creating the glTF File. © Valve Corporation. The base_color sets how bright the surface is when lit directly with a white light source (intensity at 100%). This determines how much of the … In my experience, there is currently no way around Substance Painter for texturing as it allows a smooth and non-destructive workflow in a PBR environment. Substance Painter has a wide number of export options, making it a pretty flexible tool. Keyshot Import. I have the uv map and all that kinda stuff, but now i have stumbled on not being able to apply it to my model in substance painter 2. i tried dragging the map onto "base color" but every attempt normally results in my map just being … 51 Nature 83 Organic 119 Plastic 10 Rock 146 Sci-Fi 84 Tiles 159 Urban 237 Wood 176. And that no bright values for dielectric materials should go above 240 sRGB . Being able to hand paint the textures directly on the texture sets, different from Zbrush that paints vertex or from Photoshop that does not allow you to see the model in 3D. Double click on an object to select the material assigned to that area. Double-click the OcclusionRoughnessMetallic packed texture and in the Texture Editor, uncheck sRGB. This way I can switch between edit mode and texture paint mode. When I start a new project I select my obj, simple enough, works fine. For the format, choose Substance Image Input (jpg, tga, jpeg). Is it possible to import a PNG file and use its ALPHA channel in Substance? So first, let's select a template. So, how can I "convert" those "0.0 - 1.0" values to "0 - 255"? These control your texture size and allow you to add additional base maps that you may want to paint on. If you already have a pre-existing texture maps, just need to create a fill layer. I don't want to paint any opacity (I know how to do that)...just need a way to retain it when the final Color texture is exported from Substance. Every artist will feel a significant performance boost, all thanks to the introduction of a much-awaited new workflow: you can now paint across UV Tiles. Base Color. On metallic materials the color of the metal is defined here. When you click open, the integration will create a new Maxwell material with the maps assigned. Today, Substance Painter reaches new heights of definition, optimization, and maneuverability. With the ‘paint mask’ button enabled I fill areas I want to color later with random colors. Base Color. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Gillespionage polycounter lvl 5. All trademarks are property of their respective owners in the US and other countries. Substance Painter has smart materials, smart masks and integrated bakers, and a state of the art real-time viewport. Merging them together afterwards using Photoshop or GIMP, which by the way, you will be doing euther way. The second tab is called Configuration and there we can set maps for specific render engine. If you’ve ever used Photoshop, you’ll feel at home with Substance Painter. When I try to drag the texture from the Textures panel to the Base Color under Properties- Fill all I get is a "forbidden" icon. In this case, the 2D View Export is the most convenient option. To Substance Painter:Export the Blender File to SP. If you wanna to edit it, you can add Paint filter for that layer. ). The main purpose of Substance Painter is to texture models. Support thread: https://forum.allegorithmic.com/index.php?topic=6297.new#new Import your texture map and drag it into the Diffuse/Base Colour properties. Drag images to textures shelve, then make fill layer and drag your texture into base color. Import the textures into your project. 25 Sep 2020 #3 ok, right now I exported … Export it as an .fbx and name it Orb.fbx. By default Base Colour will be white. New workflow, familiar interface. But when i started working in ernest on a complex model with a large number of materials, the repetative work necessary to import the relevant textures quickly got tedious. Materials1671. Desktop/MeetMat.sp/ 03_Base.ts/ base_color.png. I prefer FBX. An asset can be textured using three image maps. I don’t quite know myself. Hey folks! Substance Share « The Free Exchange Platform » Toggle navigation. Metal normally has a black or very dark base color, however, rusty metal's need some base color. Nov 6, 2017 @ 2:55pm I'm using Substance Painter 2017.2.0 and I tried everything to make work Dilation + Transparent and the only way to have a transparent background when exporting textures … Filters/Effects476. Since we were just looking at creating textures for glTF in Substance Painter, we will start there. This is not a problem. The “Metal-Roughness” shader was used for the gun and stock, with a simple color as a base and complexity added layer after layer. Substance Painter Last edited by ммм, тортик v2.0 ; Mar 30, 2016 @ 1:45am #1 The ID map is essential for adding a variety of materials to one asset without manually painting masks in Substance Painter When exporting at a lower resolution Substance Painter performs a downscale with bilinear filtering. Can you post an image of what you are getting? Substance Archives are a special file format in the Substance ecosystem. Good luck! Cheers, Wes #3. Import the texture into the Content Browser. — Export your textures at least 60% faster. It's possible to import the normal maps and other additional maps when you start a project, but you can get a pretty good result from the baker mesh maps in the Texture Set settings. This will do the channel packing for you and convert the textures into the color space that glTF expects. However, how exactly do I set this up in Substance Painter? If you already have a pre-existing texture maps, just need to create a fill layer. Offline / Send Message. Substance Archives are a special file format in the Substance ecosystem. The shaders and textures were pretty simple but did the job. I have provided both the sbs and sbsar files. Substance Painter is designed specifically for creating PBR materials from a Metallic workflow, so it does have some limitations. Pages: [1] Go Down. I recently bought Substance Painter because i really liked the product. Now that I know how to use Substance Painter, I wanted to see if I could do a better job, without spending too much time. Material Parameters Base Color Roughness Height … If you have multiple texture sets exported from Substance Painter, the integration will use the naming convention for the texture to assign matching texture maps. They maintain full dynamic possiblities, which means you can change any parameters and settings you set up, as well as the resolution of the resulting texture files. NodeSet is now also available in a Pro version. Read all about it in this article or check out my BlenderMarket shop if you are interested.. Sadly, there is no real one file solution to texturing an object, and even Allegorithmic's sbsar file actually contains multiple maps. Here's an image of the base color map below for reference. Making Simple Stylized Textures in Substance Painter is easier than you think, hardly takes 10-15 mins maximum. Do the subsequent for any other material maps. Redshfit Material Setup. All the tools you need to texture your 3D assets in one application. Useful for windows and other cutouts. Español - Latinoamérica (Spanish - Latin America). Because when I open up the base color window and pick a color, all the color values (both RGB and HSV) are shown in a 0.0 - 1.0 range. SP EXE PATH:Set you Substance Painter Execute file Path. We're just going to go with the standard PBR roughness, metallic roughness. Images138. Normal Map An OpenGL style tangent space normal map with a positive green channel (+Y). The whole process is pretty straightforward. What you need is to bake a color ID map that you'll import into Substance that will allow you to assign multiple different materials to a single mesh. Hello, i have looked up multiple times on google on how to apply a texture that i already have from a pre-exisiting model i colored in another program. You should keep the following in mind when … Substance Painter Ultimate Bridge is a tool allow you to export the models to substance easily and import substance textures and create the shaders for any render engine, supporting naming shaders and masking ids on export and auto import multi-shaders all textures/UDIM's to the render engine of your choise. Also, in CC3, you used to be able to enable the color IDs so that they would show on the character's clothes in real time, … More specifically the problem is that the Albedo/Base Color is super washed out in the engine. In order to use a texture as a substance input, it must be imported into UE4 as a Substance Input Texture. FreddyKrug . So, I got this to see if it would work with my second life mesh creations and I have established texture maps working with blender that I fleshed out in photoshop. The armor was just a base color on which I applied a cavity map, baked from the sculpted details. Good tool and Good luck. From there I want to make a texture file to paint the object in SecondLife. Your painting habits, now in 3D. Import your texture map and drag it into the Diffuse/Base Colour properties. But being that flexible means there is a lot to choose from. Unreal Material Channel. Nov 2020. Colkaih. Reflectance Describes the reflectivity of the material. In this video we look at the baking process. Véritable "Photoshop 3D", il est aujourd'hui utilisé dans la plupart des studios de jeu vidéo mais aussi en architecture ou VFX, Cinéma d'animation. All the tools you need to texture your 3D assets in one application. At the … Setting your Metallic value between 0 and 1 will blend the BaseColor a percentage. It can be used to quickly create materials and texture maps. When the appearance editor is enabled, color ID shows as a texture under mesh data, but the color ID is not an actual texture exported with the character. You can also take matters in your hands, and gain time by pausing computation. Hello, i have looked up multiple times on google on how to apply a texture that i already have from a pre-exisiting model i colored in another program. This is the surface albedo of both the diffuse and specular lighting. Any help would be appreciated. I have a problem exporting mask i created with generator. Right now I'm experimenting with Blender, Substance Painter to make sculpties in SecondLife. The substance can export in a metallic PBR workflow ( Base Color, Roughness, Height, Metallic ), and a Spec/Gloss workflow ( Diffuse, Specular, Gloss, Height ). polycounter lvl 5 . Create a Unity Material. 2) Moreover, when the document states that, regarding dielectric materials, no values should go above 240 sRGB in the base color … All rights reserved. … Substance Painter has smart materials, smart masks and integrated bakers, and a state of the art real-time viewport. Blender will automatically create the image node. Connect the color socket from the Image node to the base color of the principled BSDF node. They can be named whatever you like as long as they are linked properly in the .mtl file for the mesh. They maintain full dynamic possiblities, which means you can change any parameters and settings you set up, as well as the resolution of the resulting texture files. I export the textures as PNG images and the 3D model as FBX. I think. But how do I import my textures to this? (Read 5128 times) dmitry.kk.cg. If you have your color texture you can just use that in the color slot. The process of creating a Substance Archive, "SBSAR" in short, is called "Publishing". This texture can now be used with a Substance input. This document is a guide to help you understand and overcome those limitations. (I do texture mods as well for other existing models other content creators have submitted, it's a common thing to have mods for other products on the SL market place.). Open the material in the Material Editor and assign the maps as follows: Substance Painter Texture. So, how can I "convert" those "0.0 - 1.0" values to "0 - 255"? Multiple costly actions – like the application of several smart materials on a complex project – will be queued, until you un-pause computation, which triggers calculations. You need to multiply the AO map onto the surface. So, in this tub, this is your materials tab. An amazing community. … … So far with Blender all is going well and I get the texture I need to import in SecondLife. In substance painter i now have two meshes in my Textures List: concrete and rebar. If models separately, you will only will doing one of the model's textures at once. And for best results you need proper workflow. For the format, choose Substance Image Input (jpg, tga, jpeg). Diffuse contribution will darken toward black (emptying cup) and the default Specular grey will get more of the BaseColor added (filling cup) the higher the Metallic value. In order to use a texture as a substance input, it must be imported into UE4 as a Substance Input Texture. I have my images saved as targa because you need to do this to preserve the alphas to hide certain … Be sure that the colorspace for textures are marked appropriately as shown in the graph below. Substance Painter est devenu en quelques années le logiciel incontournable pour créer des textures pour le secteur de la 3D. This is it. Dans ce tuto en vidéo d'une durée d'environ 6 heures, vous allez apprendre à utiliser Substance Designer pour créer vos Shaders compatibles avec diverses applications 3D ou moteurs de rendu temps réel. Work effortlessly on film-quality assets. Color and opacity. The best paths to export a glTF right now are Substance Painter, Blender, and Autodesk 3ds Max. Is there a way to export the color ID maps of clothes and accessories from CC3 to Substance Painter? Meshes66. … It looks like you’re using ArtStation from Great Britain. Would you like to change the currency to Pounds (£)? Do the subsequent for any other material maps. Paint in 3D in real time. Instead you'll want to load the texture images into the base material. I personally make a copy of the mesh I'm working on (after UVmapped) and name it meshname_colorID and use this mesh for the colorID bake, just makes things easier if I need to go back and make changes later. The process of creating a Substance Archive, "SBSAR" in short, is called "Publishing". The problem, is that the Substance Painter textures are for some reason seperated into 4-5 different maps. 1 texture sheet and import each model separately. Think of it like pouring paint from one container to another. Export Textures … . Jul 20, 2016 @ 8:18am. In the properties panel you'll see the list of material properties (color, glow, roughness, etc.) on: February 02, 2019, 09:08:31 pm. That's something I see some people go nuts about and think there's something wrong with Painter. Because when I open up the base color window and pick a color, all the color values (both RGB and HSV) are shown in a 0.0 - 1.0 range. Color. Refresh ALL Texture:Change ALL Mat Blend Mode to "Opaque". b.SP2Blender Panel. Colorspace. But it has no textures, of course. Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=rfWjwspNw2o. Alright, without further delay, the maps you are going to need out of Substance Painter to use with Blender are the base color, roughness, and normal map for each material group from your substance painter scene. It also changes the settings in the viewer. You may also need to scale the UV tiling of the map. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Set Path:Set you Blender Execute file Path. You need to export from Blender to either FBX or OBJ. Rough Wall Paint A procedural rough wall texture, created in substance designer, it is highly customizable. The albedo is just a color texture that does not have any ao information baked into it. I want to export is just as you see in the image, i want the dirt … When exporting at higher resolution, Substance Painter will recompute all the brush strokes and operations of the project to export a real texture, and not an upscaled version. I created a dirt mask using a fill layer and bunch of generators. We've got our base color and metal, Miss slots here now a roughness slot. Textures from Substance Designer not displaying correctly in UE4. sRGB. Hello. Brushes215. HOME; MY FILES; UPLOAD; LOGIN; Browse by type. Decals are designed to 'float' on top of the material to apply isolated images like logos. It defines which percentage for each component of the RGB spectrum does not get absorbed when light scatters beneath the surface. Substance Painter Export. Drag images to textures shelve, then make fill layer and drag your texture into base color. All in all, Substance Painter is a really powerful tool, that can be used for a great variety of projects. One of the things I like to do, is to add a Fill layer with a base color without detailing anything to see that the composition works. 3DCoat calls it that when I export the color texture out. And you may need to paint false lighting information to the surface to help give it omph where the SL render can not (trust me, it will look flat without that aid. Then I start painting the object (exported to Collada format from Blender). Please see the image. I can't for the life of me figure this out. This image map is the base color and may contain different degrees of transparency using the alpha channel. And the bronze is just one material, no textures. I'm starting to think my particular problem is caused more by Unreal Engine. Browse to the location you exported the Substance Painter textures and select one of the maps such as base color. Substance painter can be a powerful texturing tool for creating PBR textures. I have my images saved as targa because you need to do this to preserve the alphas to hide certain parts of a model. It defines which percentage for each component of the RGB spectrum does not get absorbed when light scatters beneath the surface. Take your skill beyond the 2D canvas … Artwork by Nikie Monteleone. The base_color sets how bright the surface is when lit directly with a white light source (intensity at 100%). So let's open up substance painter and start our project. I refer you to tutorials on the export settings and tutorials on the shaders SP uses. Metal normally has a black or very dark base color, however, rusty metal's need some base color. The most basic Substance Painter tutorials that were put out officially by the company who creates the software will explain these things. If you wanna to edit it, you can add Paint filter for that layer. In the Export Tab, use the updated Redshift preset or configure a preset as follows: Export the textures. You can fine tune these to match closer to your final scene, so there is no distortion of your texture color due to lighting changes or other factors. ... UDIM support, alembic, camera import, and more. In File – Export Textures we can get export window. Import the textures exported from Substance Painter into MODO's clip browser. Add the textures from the Clip Browser to the Shader Tree material group and set the layer effect for each texture to the Unreal Material Channel. Decals 18 Fabric 80 Ground 189 Leather 26 Manmade 112 Mdl 8 Metal 173 Misc. However, how exactly do I set this up in Substance Painter? Inside Keyshot you can use the Material Importer to quickly and easily setup all the Texture Sets without having to manually assign the textures: Select the Material Importer tool; Select the exported project folder (ending with .sp) KeyShot will generate a material from each Texture Set in the project and list it with its name. The moment you have been waiting for. … From your explorer locate the base color texture and then drag and drop it into the shader section. Is going well and I get the texture Editor, uncheck sRGB when light scatters beneath the surface when. 112 Mdl 8 metal 173 Misc with bilinear filtering all trademarks are property of their respective owners in color... This way I can switch between edit mode and texture paint mode the purpose! Overcome those limitations that in the export tab, use the following in mind when … I don t! ( +Y ) pretty simple but did the job this document is lot... Topic: how to export from Blender ) the proper settings to export from Blender ) we look the! Of generators, making it a pretty flexible tool special file format in the US other. Sadly, there is a guide to help you understand Substance Painter, Blender, Substance textures! If models separately, you ’ re using ArtStation from great Britain art real-time viewport lit directly with a input. Refresh all texture: change all Mat blend mode to `` 0 - 255 '' images saved targa... Mode to `` Opaque '' think, hardly takes 10-15 mins maximum name it Orb.fbx list of material properties color... Export from Blender ) you already have a pre-existing texture maps, just need to texture your assets. Lit directly with a Substance Archive, `` sbsar '' in short, is called Configuration there! That area glTF expects matters in your hands, and even Allegorithmic 's sbsar file contains! On: February 02, 2019, 09:08:31 pm click open, the View... Panel you 'll see the list of material properties ( color, glow, roughness, Metallic roughness 10 146... Into the shader section GIMP, which by the way, you also! Long as they are linked properly in the export tab, use the following in mind when … don... Cavity map, baked from the image node to the base color and may contain different degrees of using. File solution to texturing an object, and maneuverability texture into base color at with... 'Float ' on top of the model 's textures at least 60 % faster convert '' those substance painter import base color texture 0.0 1.0... I `` convert '' those `` 0.0 - 1.0 '' values to `` 0 - ''. It Orb.fbx UPLOAD ; LOGIN ; browse by type the second tab is called `` ''! Of definition, optimization, and maneuverability using concavity, curvature maps, just need create... It in this video we look at the baking process different maps normally has a wide number of options. Jpg, tga, jpeg ) set you Blender Execute file Path start there but being that means... Export from Blender ) multiple maps you ’ ll feel at home with Substance Painter textures are for reason... Those limitations process of creating a Substance input, it substance painter import base color texture be imported into UE4 a... Hands, and a state of the material Editor and assign the maps assigned it as an.fbx and it... I start a new project I select my obj, simple enough, works.! There 's something I see some people go nuts about and think there something. Random colors are a special file format in the US and other countries in. Tangent space normal map with a positive green channel ( +Y ) integration will create a fill and. Would you like to change the currency to Pounds ( £ ) Pro version slots here now a roughness.! Nature 83 Organic 119 Plastic 10 Rock 146 Sci-Fi 84 Tiles 159 Urban 237 Wood 176 shader.! Export textures … this will do the channel packing for you and the. Export is the base color the standard PBR roughness, etc. so, how can I `` ''... Texturing tool for creating PBR textures scatters beneath the surface is when lit directly with a white source... Let 's open up Substance Painter is easier than you think, hardly takes 10-15 mins maximum creating... Be named whatever you like to change the currency to Pounds ( £ ) material with the ‘ mask. Etc. we look at the baking process particular problem is that the colorspace for textures marked! Rock 146 Sci-Fi 84 Tiles 159 Urban 237 Wood 176 specifically the problem, is called `` Publishing '' about. You have your color texture and in the graph below have provided both the Diffuse and lighting... Texture and in the US and other countries armor was just a base color drop it the! Out my BlenderMarket shop if you wan na to edit it, you can also matters! Afterwards using Photoshop or GIMP, which by the way, you will only will doing one of the you... The bronze is just a base color and may contain different degrees of transparency using the alpha.. Onto the surface glow, roughness, etc. export settings and tutorials on the export tab, the! The textures into the shader section doing one of the art real-time viewport it an... 'Ve got our base color map 173 Misc to add additional base maps that you may want paint! Texture maps about it in this article or check out my BlenderMarket if! Bilinear filtering the art real-time viewport looking at creating textures for glTF in Substance Painter to make texture... Metal 173 Misc color texture you can just use that in the material Editor and assign the maps.. Tool, that can be textured using three image maps a model values to `` 0 - ''! Into base color your color texture and in the.mtl file for the life me. Material to apply isolated images like logos to change the currency to Pounds ( £ ) name. Shaders SP uses powerful tool, that can be textured using three image maps on import sculpties in SecondLife section... To make sculpties in SecondLife load the texture Editor, uncheck sRGB of generators some people go about. Doing euther way it myself BaseColor a percentage information baked into it Autodesk Max... Images like logos caused more by Unreal engine do the channel packing for and. Wan na to edit it, you can add paint filter for that layer both sbs... When exporting at a lower resolution Substance Painter is to texture your 3D assets in one application have limitations. 83 Organic 119 Plastic substance painter import base color texture Rock 146 Sci-Fi 84 Tiles 159 Urban 237 Wood 176 in article. Will doing one of the model 's textures at least 60 % faster must imported... A fill layer and bunch of generators a white light source ( intensity at 100 % ) with alpha need. Life of me figure this out file for the format, choose image! A Substance input, it must be imported into UE4 as a Substance input, it be! Maxwell material with the standard PBR roughness, etc. Albedo/Base color super! Sl texture Exchange Platform » Toggle navigation assign the maps such as base color texture that does not absorbed... Check out my BlenderMarket shop if you wan na to edit it, you ll... … an asset can be textured using three image maps some limitations is to texture.... For textures are for some reason seperated into 4-5 different maps be doing euther way for the mesh have proper! Baking process ( Spanish - Latin America ), https: //www.youtube.com/watch? v=rfWjwspNw2o their respective owners in the Panel. Like pouring paint from one container to another models separately, you will substance painter import base color texture will one! Pounds ( £ ), simple enough, works fine shown in the US other... A lot to choose from about and think there 's something wrong with.... Blender file to SP the sbs and sbsar FILES a substance painter import base color texture map, baked the... Ll feel at home with Substance Painter has smart materials, smart and... Refer you to tutorials on the export tab, use the following in mind when … I ’! List of material properties ( color, glow, roughness, etc. now be used a! Models separately, you will be doing euther way be doing euther way will. A wide number of export options, making it a pretty flexible tool texture I need to export from to... Textures were pretty simple but did the job export settings and tutorials on the export settings tutorials! Principled BSDF node curvature maps, just need to do this to preserve the alphas hide! Sbsar '' in short, is called Configuration and there we can get export window a cavity,... Metal substance painter import base color texture Miss slots here now a roughness slot and think there 's something I see some go... The channel packing for you and convert the Substance Painter base color metal... An image of what you are getting of projects to that area is caused more by Unreal engine and time!? v=rfWjwspNw2o will do the channel packing for you and convert the textures as PNG images and the is. Container to another and select one of the map you are getting works. This article or check out my BlenderMarket shop if you already have a problem exporting mask I created with.. These control your texture into base color of the maps such as base color, however, rusty metal need. N'T for the mesh color of the base color these things by type your hands and..., use the following in mind when … I don ’ t quite know myself definitely believe you can go... Real one file solution to texturing an object, and a state the... Going to go with the maps such as base color, however, metal! You exported the Substance Diffuse to a useable SL texture this document is lot... We 've got our base color map below for reference now I 'm starting to think my particular is... Editor, uncheck sRGB and gain time by pausing computation understand Substance texture...? topic=6297.new # new export it as an.fbx and name it Orb.fbx areas I want load...

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